![]() Bungie said it was something to do with the bounties, which won’t work unless you’re in a fireteam, but I would have traded those type of bounties for matchmaking easily. It’s just absurd Crimson Doubles doesn’t have matchmaking. I’ve complained about this before, but I still can’t let this pass without comment. PvP needs more tweaked modes like this, and even if the Sugary Ghosts and Shaxx bounties go away, I’d like to see it rotated in from time to time. Overall, Crimson Doubles is a cool little mode that should really not be banished from existence after a week. I guess all it takes is one good drop, and players have all week, but yeah, don’t expect one to land in your lap right away. Though it may be possible to get one, it doesn’t seem terribly probable, so prepare to invest some serious time and/or be frustrated with sub-par drops. I haven’t seen anything remotely close to a 320 Ghost, and checking in with the community, I see I’m not alone. I suppose you could say the entire “point” of this activity is to try and secure that elusive 320 Ghost Shell, but unlike SRL where ranking up in the activity gave you higher light stuff, there are no ranks to be found here, so it seems like dumb luck. It just seems like they’re never going to be free of it. It’s almost hilarious how many problems this gun has caused for Bungie since the game’s launch at this point. More generally, after a change that eliminates spawning with special ammo in many modes, you’re going to see a lot more Icebreaker in all games to generate free ammo for itself or other snipers. I don’t think either are enormously broken at this point for PvP, but no one likes being shot by Thorn all the time regardless, even if it’s not the monster it once was. The lack of a light level factor does in fact mean that you see a lot of Year One go-tos in rotation, namely Thorn and Icebreaker. And also with only two players, rounds can be over in a flash from a single misstep, buff or no buff. Sitting around dead while waiting for your partner to revive you is not fun, and since this isn’t Trials, you only have one person to get around to resurrecting your corpse instead of two. Well, being heartbroken is cool at least. The twist here is that when one player dies, their partner gets a “Broken Heart” buff that maxes their stats and ups their reload speed. ![]() The mode is 2v2 elimination, a mini-ish version of Trails of Osiris, but one that doesn’t factor in light level, meaning you can use Year One or Two weapons. Then we turn to Crimson Doubles, which is effectively the only “content” actually found in Crimson Days. But it’s been months, and it doesn’t seem like it’s even on their radar anymore, despite theoretically being common sense. If Bungie is going to keep bringing in new emotes with every new piece of content, they need to address this quickly. Because if it did exist, I bet Bungie would easily see two or three times as many emotes purchased since players could actually use seven or eight of them at a time instead of one. Somehow, this must be some sort of weird technical challenge or else we would have seen it by now. Hell, with so many out there now, the game really needs a straight-up wheel at this point. But I maintain that Bungie has been shooting themselves in the foot in regard to emotes from day one by not allowing for more of them to be mappable to all directions of the D-pad. Not sure what to make of it.I am down on emotes in general lately, but I have to laugh every time I watch the Hotline Bling dance. UPDATE: My alt's buff also stayed after a time rift (which also gave me loot, of course), so his buff has lasted through 7 days straight. *My Warlock alt from the previous week still has the buff from last week.* I will update this post when I have completed a Time Rift on the alt to see if the buff persists. UPDATE: This week I received two of these on my main one from a time rift reward box (Box of Volatile Reality, but I suspect any of the three boxes from a rift could contain one) and one from the reward box for the weekly "When Time Needs Mending". At no point did the buff get consumed, even when I got loot - which I got every rift for the entire week on that character, mind you - so I'm wondering if perhaps this is bugged. ![]() I only logged him in the entire week to do Time Rifts the entire week, which take around 15min. ![]() It is now post-reset the week after 10.1.7 dropped, and my alt (an Orc Warlock) *STILL HAS THE BUFF*. I used it on my character (an alt I didn't realize the weekly was account-wide or I'd have done it on main). Comment by SaavykasI got one from the loot container item rewarded from "When Time Needs Mending" weekly quest, completed by completing a Time Rift event. ![]()
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